QUALIFICATIONS

Software: Mari, Substance Painter, Katana, Clarisse, SpeedTree, Maya, ZBrush, Photoshop
Skills: Texturing, Shading, Organic & Hard Surface Modeling/Sculpting, UV Mapping/Layout, Visual Development
Platforms: MacOS, PC, Linux/Unix


EXPERIENCE

Pixar Animation Studios | Emeryville, CA
Technical Director - Sets Shading | December 2020 - July 2024
High-res, procedural environment and prop asset texture design and application.
Designing, adapting, and maintaining shading node networks and shading variants for a very wide variety of props and sets.
UV Mapping/Layout and projection plate setup for graphics, working directly with Art Department.

Inside Out 2 (2024) - feature film
Carl’s Date (2023) - short film
Cars on the Road (2022) - limited series (Disney+)
Turning Red (2022) - feature film

Tippett Studio | Berkeley, CA
Texture/Shading, Visual Development | July 2016 - December 2020
High-res character and prop asset texture painting in Mari. Look development in Katana and Clarisse.
Setting up node networks and variants for props, characters, and sets.
UV Mapping/Layout
Iterative concept design and painting for props, environments, and characters in Photoshop.

Lost in Russia (2019) - feature film
Havoc in the Heavens (TBD) - theme park ride experience (Wanda Group)
Asura (2018) - feature film
Genghis Khan (2018) - feature film
The Orville (2018) - television series (FOX)
The Son (2018) - television series (AMC)
A Series of Unfortunate Events (2017) - television series (Netflix)

CG Modeler | September 2014 - July 2016
Organic & Hard Surface Modeling/Sculpting, UV Mapping/Layout, Texturing, Facial Shapes

League of Gods (2016) - feature film
Monster Strike (2016) - commercial spot
Anhui Flying Dream (2015) - theme park ride experience


EDUCATION

Academy of Art University | San Francisco, CA | 2011-2014
Master’s Degree, Visual Development

Central Washington University | Ellensburg, WA | 2008-2010
Bachelor of Arts, Digital Film & Video - Production (Editing)